The painscreek killings guide6/12/2023 ![]() Through him, players can uncover more of the town's backstory, material that would be awkward to deliver through the NPCs' diaries. Our original idea was an author who was researching the death of Vivian Roberts. But, even though we didn't want to break the immersion we still had to consider the following: how can we prevent players from simply getting stuck? Would the systems mentioned earlier cheapen the whole feel for everything? Would they ruin a detective game that attempts to mimic real life? What could we do that wouldn't be in-your-face? Could we use an in-game person? However, we felt that the above methods would break the immersion of our game. ![]() Both of these are useful techniques and helps to ease the players' frustrations when they get stuck. In more modern games, important items either have a glowing aura around them, or the main characters have a heightened vision that makes the important items stand out from the background. A hint system is found in nearly all 'hidden object' games. When a game has no quest journal, no hint system, a playtime average of over 10 hours, and it requires players to trek over twelve locations, is there anyway to prevent people from getting lost? Hints are important in entertainment.
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